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Two thirds of remaining Doom (2016) devs laid off during latest round of Xbox cuts

Microsoft layoffs have impacted two thirds of the staff who worked on the original 2016 Doom, sparking internal disagreement over the studio's status.

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The brief

Recent reports indicate that two thirds of the developers who worked on the 2016 title Doom have been laid off as part of a wider reduction at Xbox. This follows assertions that the development of DOOM: The Dark Ages remains unaffected by these shifts.

Coverage from Game Developer and Eurogamer.net highlights a divide between management perspectives and the experiences of current and former staff. While Doom director Hugo Martin has previously challenged reports that id Software was being gutted, employees are expressing opposition to his outlook, citing a lack of benefits associated with Microsoft ownership.

Observers are tracking the ongoing reaction from staff regarding the studio's stability. Future updates will depend on whether id Software provides further clarification on workforce composition or project timelines.

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Quick answers

What proportion of the 2016 Doom development team was affected?

Two thirds of the remaining developers who worked on the 2016 title were laid off.

What is the status of DOOM: The Dark Ages?

Coverage states that the game did not fail, though specific development details remain limited.

How have studio leadership and employees responded to the cuts?

Director Hugo Martin has denied reports that the studio is being gutted, while current and former employees have expressed disagreement with his assessment.

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