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Resident Evil 7 & Village on Switch 2: Digital Foundry Analysis

by Sophie Williams
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Resident Evil 7 and Resident Evil Village debuted on the Nintendo Switch 2 on February 27, 2026, alongside Resident Evil Requiem. A detailed analysis by Digital Foundry examined the performance of both titles on the handheld console, comparing them to their availability on other platforms.

The assessment revealed a mixed outcome: Resident Evil 7 is described as an excellent and surprisingly robust conversion, even as Resident Evil Village exhibited more noticeable limitations due to the game’s greater technical complexity. In both cases, DLSS proved crucial to performance, mirroring its importance for Requiem.

Comparisons with PS4 and Xbox Series S

Starting with Resident Evil 7, the Switch 2 version closely replicates the presentation of the PlayStation 4 version, with minimal differences. These include slightly less aggressive shadows and reduced resolution volumetric effects. When docked, the game runs at approximately 720p upscaled to 1080p using DLSS, delivering a cleaner image than the native 1080p with TAA on PS4, particularly regarding vegetation flickering and reflective surface rendering. The only inherited drawback is strong chromatic aberration. Performance is excellent, maintaining a consistent 60 fps both docked and in handheld mode, where the resolution drops to 432p but DLSS provides surprising compensation.

The situation differs with Resident Evil Village, which places significantly more stress on the console’s hardware. Resolutions are identical to RE7 (720p docked, 432p handheld with DLSS for upscaling to 1080p), but the complexity of the environments—including castles, villages and expansive outdoor areas—makes maintaining high performance more challenging. The image remains superior to that of the PS4, which, despite its native 900p resolution, is hampered by its ineffective TAA. However, specific issues emerge: snow can appear almost invisible due to the upscaling, while fog appears denser than in other versions for reasons that aren’t fully understood. Performance is variable; the game runs unlocked and rarely reaches 60 fps, with significant drops in more demanding areas. Some zones, such as the water basin, can fall to around 40 fps. Handheld performance is worse, with the VRR display unable to fully mask the fluctuations.

Resident Evil Requiem su PC promosso da Digital Foundry, ma con qualche riserva

Digital Foundry also drew comparisons with the Xbox Series S. In Resident Evil 7, the Switch 2 delivers similar performance to Microsoft’s console, though Series S offers a sharper image thanks to its 1440p with checkerboarding. However, in Village, the Series S (without ray tracing) achieves and maintains a stable 60 fps, unlike the Nintendo console.

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