Microsoft’s Xbox Game Pass service is facing renewed scrutiny after internal communications revealed concerns about its pricing structure. According to recent reports, Xbox CEO Asha Sharma acknowledged in an internal memo that the subscription service has become “too expensive for players,” signaling a potential shift in strategy for the platform.

The memo, shared with Microsoft employees earlier this week, stated that while Game Pass remains “central to gaming value on Xbox,” the current model requires adjustment. Sharma emphasized the need for “a better value equation” in the short term, with plans to evolve the service into “a more flexible system” over time through testing and learning.

These comments come amid broader discussions about the sustainability of subscription gaming models. Industry observers have noted that Microsoft’s decision to include major franchises like Call of Duty in Game Pass following its $69 billion acquisition of Activision Blizzard may have contributed to rising costs associated with the service.

Former PlayStation executive Shawn Layden responded to the developments on LinkedIn, expressing skepticism about the service’s prospects. Layden characterized Microsoft’s efforts as attempting “to will this into health, despite unfavorable diagnostics and a grim prognosis,” suggesting that “a clarifying post mortem would do the entire industry some excellent.”

Layden, who has previously criticized subscription services for potentially turning developers into “wage slaves,” joins a growing chorus of industry voices questioning the long-term viability of current gaming subscription models. His comments highlight ongoing tensions between platform holders seeking to build subscriber bases and creators concerned about fair compensation.

As Microsoft reassesses its Xbox strategy under Sharma’s leadership, the company appears to be evaluating various aspects of its ecosystem. Reports indicate that Microsoft is considering removing this year’s Call of Duty title from Game Pass as a day-one release, which could represent a significant shift in how the publisher approaches major franchise launches.

The evolution of Game Pass continues to draw attention as one of the most prominent examples of the subscription model in interactive entertainment. While some developers praise the service for enabling projects that might not otherwise be feasible, others argue it creates pressure on pricing and devalues individual game purchases.

Industry analysts note that finding the right balance between subscriber growth, content investment, and fair compensation for creators remains a central challenge for platform holders pursuing subscription-based approaches to game distribution.