Lisbon, Portugal, recently played host to DevGAMM, a leading business conference for game developers, drawing over 1,100 industry professionals November 3-7. Organizers are calling this year’s event the largest DevGAMM iteration in Europe to date,signaling continued expansion within the region’s game growth sector [[2]].The conference facilitated networking, B2B meetings, and a showcase of over 80 games, alongside the presentation of the DevGAMM Awards, which distributed more than $135,000 in prizes.
The DevGAMM conference, held in Lisbon, Portugal from November 3rd to 7th, has been declared the largest iteration of the event in Europe to date, according to organizers.
Over 1,100 attendees, representing the highest levels of the game development industry, gathered in the Portuguese capital. Participants included independent developers, studio teams, publishers, consulting firms, and investors – essentially encompassing all facets of the video game creation and distribution pipeline. A separate, more exclusive event took place prior to DevGAMM in Madrid, drawing high-level executives from companies like Epic Games, Unreal Engine, 2K Games, Bossa Games, Electronic Arts, FunPlus, Krafton, and Unity.
The conference featured 75 industry experts presenting in talks and panels, showcasing over 80 games. Attendees participated in B2B meetings, networking events, workshops, and city-wide experiences. The DevGAMM Awards were also announced, offering over $135,000 in prizes sponsored by Scorewarrior, Epic Games Store, Aptoide, Astra Logical, and tinyBuild. Keep Driving took home the Grand Prize at the 2025 DevGAMM Awards.
GameReactor was present at DevGAMM, covering the event and conducting over 20 individual interviews with featured speakers, including Adam Boyes.
Lisbon recently hosted the latest DevGAMM conference, running from November 3rd to 7th, and organizers are celebrating its success as the largest European event of its kind. The conference underscores the continued growth and innovation within the European game development landscape.
The event drew more than 1,100 industry professionals to the Portuguese capital, encompassing independent developers, established studio teams, publishers, consultants, and investors. This broad representation highlights the interconnected nature of the game development ecosystem. Prior to the main conference, an exclusive gathering in Madrid brought together leaders from major companies including Epic Games, Unreal Engine, 2K Games, Bossa Games, Electronic Arts, FunPlus, Krafton, and Unity.
DevGAMM featured a robust program of 75 talks and panels delivered by industry experts, with over 80 games showcased. Attendees benefited from B2B meetings, networking opportunities, workshops, and local experiences. The DevGAMM Awards also took place, distributing over $135,000 in prize money, with sponsorship from Scorewarrior, Epic Games Store, Aptoide, Astra Logical, and tinyBuild. Keep Driving was awarded the Grand Prize.
GameReactor provided coverage of DevGAMM, including reporting on the event itself and conducting over 20 interviews with key speakers. One such interview was with Adam Boyes, discussing the future of the industry.