The French video game industry celebrated its top achievements at the Pégases awards ceremony, held at La Cigale in Paris. The event honored the best games of the year, with “Clair Obscur: Expedition 33” taking home a leading prize. The awards spotlight a particularly strong year for French game development, with recognition also given to “Absolum,” “The Rogue Prince of Persia,” and a surprise win for “Wednesdays.”
Recent discussions on the Multijoueurs podcast, hosted by Melinda Davan-Soulas, have covered significant shifts in the gaming landscape. Industry experts Aymeric Lallée, editor-in-chief of JVCom and Tanguy “Crono” Toussaint, a journalist at Les Numériques, analyzed the unexpected departure of Phil Spencer and Sarah Bond from Xbox, now led by Asha Sharma from Microsoft’s CoreAI. They also examined Playstation’s ongoing studio closures as the company pivots away from game-service models. The podcast also highlighted the release of “Resident Evil Requiem.”
Multijoueurs also featured a look back at the 40-year history of the Legend of Zelda franchise, tracing its evolution from its 1986 beginnings with Nintendo to recent titles like “Tears of the Kingdom” and “Echoes of Wisdom.” The discussion, with Siphano, a content creator, and Paul “Tamalou” de Barbeyrac, a Jeux Vidéo Magazine journalist, explored the franchise’s impact on video game history.
The decline of physical game sales in favor of digital distribution was another topic of discussion on Multijoueurs. Conkerax, a content creator, and Vladimir Lelouvier, a pop culture and video game economic journalist at Multimédia à la Une, explored the enduring appeal of physical copies, collector’s editions, and the role of preservation in a digital age.
Looking ahead to the Pégases 2026 awards, Multijoueurs anticipates a win for “Clair Obscur: Expedition 33.” Julien Tellouck, a podcaster, and Olivier Bénis, a Jeux Vidéo journalist at France Inter, also addressed the ongoing challenges facing Ubisoft and discussed games like “Cairn” and “Trails in the Sky 1st Chapter.” Tellouck and the Team G1 will resume their show on March 11, 2026.
Ahead of its February 27th release, “Resident Evil Requiem” offered a preview to the Multijoueurs podcast. Carole Quintaine, a content creator, and Mohammed Aigoin, a Jeux Vidéo Magazine journalist, discussed the game, which commemorates the 30th anniversary of the Resident Evil series. Updates on “Fable” and “Forza Horizon 6” from Xbox were also shared.
Multijoueurs also explored the most anticipated French games of 2026, including “MIO,” “Tides of Tomorrow,” “Résonance: A Plague Tale Legacy,” and “Cairn.” Julien “Adyboo” Thiry, a streamer and caster, and Alexandre Cortes, editor-in-chief of Gamekult, also discussed the growing trend of physical collectible card games, with Karmine Corp entering the market.
The popularity of Otome Games – mobile games focused on romance – was the focus of a recent Multijoueurs episode. Marie Palot, a journalist and host, and Maxildan, a streamer, discussed the multi-million dollar success of these titles and the increasing number of video game adaptations coming to film and television. The discussion questioned whether 2026 will be a breakthrough year for quality adaptations, and offered advice for hosting local area network (LAN) gaming events.
At CES 2026 in Las Vegas, Melinda Davan-Soulas spoke with Pierre Le Goupil, a journalist at Presse-citron, and Otaxou, a YouTube journalist, about Nvidia’s advancements in game graphics, Intel’s resurgence, and their favorite new technologies from the show. This highlights the ongoing innovation in gaming hardware and visual fidelity.
Multijoueurs revisited standout games from 2025 that didn’t receive widespread attention, including “Bionic Bay,” “Hell is us,” “Metal Eden,” “Digimon Time Stranger,” and looked ahead to 2026 releases like “Resident Evil Requiem,” “Denshattack!,” “Nioh 3,” and “007 First Light.” Jules “Cael” Seigneur, a Gamekult journalist, and Conkerax, a content creator, led the discussion.
Jules “Cael” Seigneur, a journalist for Gamekult, and Conkerax, a content creator, reflected on 2025, a year marked by releases like “Monster Hunter Wilds” and “Hollow Knight Silksong,” the success of “Clair Obscur: Expedition 33,” the absence of “GTA 6,” the launch of the Nintendo Switch 2, Xbox’s strategic shift, and Vitality’s esports victory.
Melinda Davan-Soulas, Romain “Menraw” Béïs, co-founder of GrandPop.fr, and Valentin”Noddus” Cebo, a specialized journalist, discussed the Game Awards 2025, where “Clair Obscur: Expedition 33” was named Game of the Year. The ceremony also featured the return of Lara Croft (“Tomb Raider”), Leon Kennedy (“Resident Evil Requiem”), and Larian Studios (“Baldur’s Gate 3”).
Multijoueurs traveled to Los Angeles for the Game Awards, spotlighting French games aiming for recognition, including “Clair Obscur: Expedition 33,” “Absolum,” “Shinobi: Art of vengeance,” and “Rematch.” The podcast featured interviews with the creators of these games: François Meurisse (Sandfall Interactive), Ben Fiquet (Lizardcube), Cyrille Imbert (Dotemu), and Pierre Tarno (Sloclap).
Patrick Beja, a podcaster and creator of the Rendez-Vous Jeux, and Mohammed Aigoin, a Jeux Vidéo Magazine journalist, discussed the five-year anniversary of the PlayStation 5 and Xbox Series S/X, examining their different trajectories and evolving business models. They also covered “Dispatch,” “Absolum,” and “News Tower.”
Carole Quintaine, a content creator, and Pierre Le Goupil, a journalist at Presse-citron, reviewed the nominees for the Game Awards 2025, set to take place December 11th in Los Angeles. “Clair Obscur: Expedition 33” received a record number of nominations, competing against “Death Stranding 2” and “Ghost of Yotei.” Other games discussed included “Call of Duty: Black Ops 7,” “Anno 117: Pax Romana,” and “Winter Burrow.”
Multijoueurs went behind the scenes with the Treyarch and Raven Software teams working on “Call of Duty: Black Ops 7,” scheduled for release November 14th. Melinda Davan-Soulas interviewed the development teams and actors Milo Ventimiglia, Kiernan Shipka, and Michael Rookers, offering insights into the game’s ambitious scope.
Lorien Testard, the composer for “Clair Obscur: Expedition 33,” was interviewed by Melinda Davan-Soulas. The discussion covered his journey from guitar teacher to creating one of the year’s most captivating soundtracks.
Melinda Davan-Soulas reported from the Paris Games Week, highlighting the celebration of video game history and innovation, from the 30th anniversary of Rayman to virtual reality experiences.
Maxime Chao, editor-in-chief of JeuxActu, and Julien “Adyboo” Thiry, a streamer and caster, discussed the acquisition of Electronic Arts by a Saudi investment fund, increasing investment from China, and the shifting global balance of power in the gaming industry. They also covered “Borderlands 4,” “Pac-Man,” “Little Nightmares III,” “Keeper,” and “Sonic.”
Diogo Ribeiro, a journalist at Les Numériques, and Otaxou, a journalist and YouTuber, examined the ROG Xbox Ally X, Microsoft’s first portable gaming console. They discussed its power, versatility, and potential to disrupt the portable gaming market.
Nicolas Maurer, CEO of Vitality, and Norman Genius, a professional gamer and host, discussed the French esports scene ahead of the EVO competition in Nice (October 10-12). They explored the success of French clubs and the growing interest from publishers in hosting tournaments in France.
Nate Fox, creative director at Sucker Punch Production, discussed the origins of the “Ghost of” franchise and the core DNA of Sucker Punch games, coinciding with the release of “Ghost of Yotei.”
Pierre Le Goupil, a journalist at Presse-citron, and Matthieu Collin, a journalist for Total Jeux Vidéo, revisited the 10-year anniversary of Kojima Productions and its announced projects. They also debated the upcoming release of “Ghost of Yotei,” a highly anticipated Playstation exclusive, and recommended “Silent Hill f” and “Gloomy Eyes.”
Florent Gorges, a member of the Odyssée video game museum, and Guillaume “Antistar” Leviach, a journalist and content creator, celebrated the 40th anniversary of Super Mario Bros. And its impact on video game culture.
Hakan Abrak, CEO of IO Interactive, discussed the development of “007: First Light,” highlighting its origins, its aim to deliver a complete Bond experience, and its similarities and differences with the “Hitman” series. The game is expected to release on consoles and PC on March 27, 2026.
Critix, a journalist at IGN and streamer, and Mohammed Aigoin, a Jeux Vidéo Magazine journalist, reviewed standout games from Gamescom 2025, including “007 First Light,” “Hollow Knight: Silksong,” “The Blood of Dawnwalker,” and “Silent Hill f.” They also tested upcoming games for the Nintendo Switch 2 and praised “Shinobi: Art of vengeance.”
Melinda Davan-Soulas reported from Gamescom in Cologne, Germany, covering announcements about EA Sports FC 26, LEGO Batman: L’Héritage du Chevalier noir, Hell is us, Shinobi: Art of Vengeance, and the ROG Xbox Ally portable console.
Multijoueurs revisited key moments from the gaming season and year, featuring an exclusive interview with Hideo Kojima discussing his love of cinema and his desire to create unique games.
Multijoueurs revisited key moments from the gaming season and year, featuring a look at Odyssée, a future museum dedicated to the history of video games and pop culture, with its co-founders Benoît “Tev” Theveny, Ludovic Charles, and Benoît de Ruyter.