NVIDIA’s decision to showcase its new DLSS 5.0 technology using Resident Evil Requiem has drawn criticism, with some arguing the game’s already high visual fidelity made it an unsuitable demonstration case.
NVIDIA chose to highlight DLSS 5.0 using locations and characters from Resident Evil Requiem, leading to questions about whether the game actually *needed* visual enhancements. The game is already considered a graphical achievement, particularly on PC with ray tracing enabled, and even on consoles it delivers impressive visuals. This move comes as NVIDIA prepares to launch DLSS 5 this fall, with support planned for titles from developers including Bethesda, Capcom, NetEase, Tencent, Warner Bros., and Ubisoft.
Some observers suggest NVIDIA might have been better served focusing on a game that more clearly demonstrates the benefits of DLSS 5.0, such as Starfield, which has faced criticism for its visual performance even after updates. The use of Resident Evil Requiem proved counterproductive, especially given that the faces of characters like Leon and Grace didn’t appear to require any “improvements.”
In some cases, fans have proven more adept at showcasing a game’s beauty than the developers themselves. YouTuber Flurdeh recently released a video highlighting the stunning environments in Resident Evil Requiem, which has been widely praised for its visual presentation.