Home » Latest News » Tech » Pokémon UNITE – March 19 Balance Adjustments & Updates (Part 2)

Pokémon UNITE – March 19 Balance Adjustments & Updates (Part 2)

by Sophie Williams
0 comments

Pokémon UNITE to Receive Balance Adjustments on March 19

An update is scheduled for March 19, 2026, bringing balance adjustments to the popular team-based strategy game, Pokémon UNITE. The changes aim to refine gameplay and character performance, continuing a trend of iterative improvements to the title.

【アップデート日時】

The update will go live on March 19, 2026, at 4:00 PM (JST).

【アップデート内容】

Players can anticipate a 50% off discount coupon for in-game items. Novel Treasure Chest Challenges will also be available, featuring the Neo Guardian set with Gardevoir. The Prize Machine will be updated with a new style for Scizor.

the shop and events will be updated, and various bug fixes and text corrections will be implemented. Players experiencing issues after the update are advised to restart the application. Temporary server connection issues may occur during the update process.

 

Balance Adjustments

The update includes adjustments to several Pokémon, aiming to improve overall balance within the game. These changes focus on tweaking abilities and stats to create a more competitive and engaging experience.

【シャンデラ】

Chandelure is receiving buffs to address its historically low performance in battles. The difficulty of acquiring its special defense ignore effect from its passive ability will be reduced, and the maximum effect increased, boosting its overall damage output. To compensate for its low mobility and durability, the frequency of its “Wraith” move has been increased, providing a more readily available defensive option.

• Passive Ability: Ghostly Grace

Special defense ignore effect gained from damaging opponents: 2.5% (max 8 stacks) → 5% (max 6 stacks)

• Overheat

Damage on hit: increased by 8%

• Wraith

Cooldown: 9.5s → 8.5s

 

【ドラパルト】

Drapion is being enhanced to better utilize its high mobility and powerful basic attacks. Overall damage output is being increased, and the recovery amount of its “Shadow Ball” move has been increased when used at low health, rewarding aggressive play.

• Enhanced Attack

Damage: increased by 8%

• Draco Rush

Damage of basic attacks during “Draco Rush”: increased by 11%
Damage of enhanced attacks during “Draco Rush”: increased by 20%

• Shadow Ball

Recovery amount: increased from 15% to 20% of max HP

• Unite Move: Dragon Darts

Damage: increased by 8%

 

【カイリュー】

Adjustments to Dragonite aim to make its “Hyper Beam” move more impactful. Damage has been increased, and the attack power boost from “Dragon Dance” has been raised.

• Dragon Dance

Self-attack power increase: 8% → 10%

• Hyper Beam

Additional damage when “Dragon Dance” has been used once: 5% of opponent’s max HP → 6%
Additional damage when “Dragon Dance” has been used twice: 10% of opponent’s max HP → 12%
Additional damage when “Dragon Dance” has been used three times: 15% of opponent’s max HP → 18%
※No change to the additional damage cap against wild Pokémon

 

【フシギバナ】

Venusaur is receiving buffs to enhance its long-range damage capabilities. Both “Sludge Bomb” and “Solar Beam” will deal increased damage, allowing it to better leverage its strengths.

• Sludge Bomb

Special defense decrease rate: 40% → 50%

• Solar Beam

Damage: increased by 8%

• Solar Beam+

Cooldown: 8s → 7s

• Unite Move: Verdant Anger

Energy required: 100000 → 90000 (10% decrease)

 

【スイクン】

Suicune is being adjusted to improve its special attack durability and mid-to-long range damage. The Pokémon struggled to effectively utilize its disruptive abilities due to damage vulnerability, and these changes aim to address that.

• Stats

HP: 3250~6900 → 3250~7200
Special Defense: 60~230 → 70~290

• Whirlpool

Damage: increased by 10%

• Ice Beam

Damage: increased by 10%

 

【ネギガナイト】

Ninetales is receiving adjustments to its “Tail Sweep” move cooldown, as its frequent use in the late game proved too powerful. Damage for “Leaf Blade” is being reduced, while damage for “Tail Sweep” is being increased to balance the Pokémon’s overall effectiveness.

• Leaf Blade

Damage: decreased by 10%

• Tail Sweep

Cooldown: 7s → 8.5s

• Thrash

Damage: increased by 12%

 

【メガルカリオ】

Mega Lucario’s “Close Combat” move is being adjusted. Previously, hitting wild Pokémon with moves during Mega Evolution would reduce the cooldown of “Close Combat” too quickly, allowing for rapid attacks. The condition for cooldown reduction is now limited to attacks against opposing players.

• Close Combat

Change: Cooldown reduction for “Close Combat” now only applies when hitting opposing players with moves during Mega Evolution.

 

【ニャース】

Meowscarada is receiving nerfs to address its high damage output with “Fake Out” and “Flower Tempest.” Shield amount for “Fake Out” is being reduced, and damage for both “Flower Tempest” and its Unite Move are also being lowered.

• Fake Out

Shield amount: decreased by 15%

• Flower Tempest

Cooldown: 5s → 5.5s
Damage: decreased by 10%

• Unite Move: Triple Flower Strike

Damage: decreased by 10%

 

【サンダー】

Zapdos is being adjusted with damage reductions to both “Thunder” and “Discharge” due to their high early-game dominance and mid-to-late game damage potential.

• Discharge

Damage: decreased by 12%

• Thunder

Damage: decreased by 15%

 

【シャワーズ】

Vaporeon’s damage output is being reduced for its Unite Move and “Hydro Pump” move, as its disruptive capabilities combined with high damage proved too strong for a defensive Pokémon.

• Hydro Pump

Damage: decreased by 12%

• Unite Move: Aqua Splash

Damage: decreased by 10%

 

Bug Fixes

The following bugs have been fixed:

• Fixed a bug where Meowscarada’s “Fake Out+” would trigger the move twice.
• Fixed a bug where the cooldown of Mega Gyarados’ “Waterfall” was shorter than that of Gyarados’ “Waterfall.”
• Fixed a bug where cooldown reduction effects were not being applied to Drapion’s Unite Move, Meowscarada’s “Scratch,” and Suicune’s “Ice Beam” and “Blizzard.”
• Fixed a bug where the cooldown reduction effect would not activate when Zapdos hit an opponent with its “10 Million Volt+” move.

You may also like

Leave a Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.

This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish. Accept Read More

Privacy & Cookies Policy