Sony’s next-generation PlayStation console, the PS6, is expected to adopt a hybrid architecture similar to the current PS5 and will not feature a full implementation of AMD’s RDNA 5 graphics architecture, according to details shared by tech leaker KeplerL2. The information suggests Sony is continuing a strategy of customizing components rather than relying on off-the-shelf solutions.
“PS5 has a simple RDNA 1 architecture with ray tracing added, there is no ‘magic’ customization created by Mark Cerny,” KeplerL2 stated in recent posts on the NeoGAF forum. The leaker further clarified: “And just to be clear, the PS6 won’t be full RDNA 5 either,” indicating the company intends to maintain a hybrid technological approach.
The PS6 is also anticipated to include a significant upgrade in memory specifications. KeplerL2 reports the console will be equipped with 30 GB of GDDR7 RAM, a substantial increase over previous generations. This memory will deliver an impressive bandwidth of 640 GB per second, exceeding the capacity of the recently announced PS5 Pro by 11%.
The development of the PS6 appears to be progressing independently of its eventual market release, with internal design and architectural decisions likely already finalized by Sony’s engineering team. This approach allows the company to prepare for manufacturing and software optimization well in advance of a launch date.
A potential factor influencing the launch and pricing of the fresh PlayStation is the current global memory crisis. Previous reports indicate Sony has strategies to avoid price increases until the next fiscal year, raising questions about how this situation will affect the development and final cost of the PS6. The choice of memory architecture and capacity is a critical component in determining the overall performance and cost of a gaming console.
Source: Multiplayer.it