Electronic Arts is restructuring its development team behind the skateboarding game, Skate, following a significant drop in player engagement since its launch. The game, intended to be a long-term revenue driver for the company, has struggled to maintain a consistent player base.
Skate debuted in September 2025 to considerable initial interest, but the number of concurrent players quickly declined. From a peak of 134,000 simultaneous players, the game now sees around 2,500 daily active users – a concerning figure for a free-to-play title.
EA is responding to the game’s underperformance with cost-cutting measures. Full Circle, the EA-owned studio responsible for Skate, announced This proves initiating layoffs, with the studio undergoing a “transformation” as a result. Despite the restructuring, EA has confirmed that support for Skate will continue.
“Our work on Skate will continue. We want to continue working with you, listening more closely to your voices, and delivering what you really want. Our commitment to Skate remains strong.
We thank the departing members of our team for their hard work, and we also thank our community for their passion and trust,”
Skate’s player numbers on Steam have been steadily declining. The game peaked at approximately 8,000 daily players in December 2025, but now averages between 2,300 and 2,600.
The decline in player numbers for Skate underscores the challenges of maintaining engagement in the competitive free-to-play gaming market. EA’s response highlights the financial pressures facing game developers to deliver consistent returns on investment. Full Circle stated, “Our work on Skate will continue. We want to continue working with you, listening more closely to your voices, and delivering what you really want. Our commitment to Skate remains strong.” The studio also expressed gratitude to departing team members, adding, “We thank the departing members of our team for their hard work, and we also thank our community for their passion and trust.” The game’s trajectory on Steam reflects the broader trend, with daily peak players falling from around 8,000 in December 2025 to between 2,300 and 2,600 currently.