PlayStation Shuts Down Remake Studio Bluepoint Games
PlayStation has decided to close Bluepoint Games, the studio renowned for its critically acclaimed remakes of classic titles like Demon’s Souls and Shadow of the Colossus. The closure, confirmed by PlayStation, will impact approximately 70 employees and officially take effect next month.
“Bluepoint Games is an incredibly talented team and their technical expertise has delivered exceptional experiences for the PlayStation community,” a PlayStation spokesperson told GameSpot. “We thank them for their passion, creativity and craftmanship.”
The decision follows the cancellation of a live-service God of War game that Bluepoint was developing until January 2025. After the project’s termination, the studio spent the past year pitching new concepts, but ultimately was unable to secure approval for a new project. This move underscores the challenges facing game developers as the industry shifts towards new business models.
Founded in 2006 by former Retro Studios employees, Bluepoint Games initially focused on collections of existing PlayStation games, including the God of War Collection, Metal Gear Solid HD Collection, and Uncharted: The Nathan Drake Collection. The studio similarly contributed to ports of games such as PlayStation All-Stars, Flower, and Titanfall.
Bluepoint’s reputation was cemented with the 2018 remake of Shadow of the Colossus and the 2020 remake of Demon’s Souls, both of which garnered widespread praise from critics and players alike. Sony acquired Bluepoint in 2021, but the studio’s output remained limited to co-development work on God of War Ragnarok before its closure. IGN reports that the studio was unable to launch or even announce any new titles under Sony’s ownership.
The closure of Bluepoint Games comes amid a broader trend of restructuring within Sony’s gaming division, including the recent shutdown of Firewalk Studios and the cancellation of the multiplayer shooter Concord, as reported by Engadget. These decisions suggest a recalibration of Sony’s strategy regarding live-service games and a potential shift in priorities for its internal studios.