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Xbox News: Project Helix, Dev Access & Windows 11 Mode

by Sophie Williams
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Microsoft Unveils Project Helix, Next-Gen Xbox Details

Microsoft provided a first look at its next-generation Xbox, codenamed Project Helix, at its GDC 2026 keynote on Thursday, March 12, 2026. The company detailed plans for a console that will also function as a PC gaming platform, powered by custom AMD silicon and featuring AMD’s next-gen FSR “Diamond” stack. This move underscores the increasing convergence of PC and console gaming experiences.

According to the announcement, Project Helix will utilize a custom System on a Chip (SoC) developed by AMD, likely featuring an RDNA 5 GPU, with a focus on enhanced raytracing performance. Microsoft also highlighted support for next-generation DirectX features, including “work graphs” which allow the GPU to drive code execution independently of the CPU, and neural texture compression. The company is also combining DirectStorage and Zstd to accelerate data transfer between SSDs and the GPU.

In addition to hardware details, Microsoft announced that a new “Xbox Mode” – previously available on devices like the Asus ROG Ally – will be rolled out to all Windows 11 devices in April. Windows Central reports that this feature aims to provide a more streamlined, console-like gaming experience on PCs.

Developers will receive early access to alpha versions of Project Helix starting in 2027, Microsoft confirmed. Gadgets360 notes that the company is also pushing a unified Game Development Kit (GDK) to allow developers to build games for both PC and the next-gen Xbox, while maintaining compatibility with current Xbox Series S/X consoles.

The announcement signals Microsoft’s commitment to a unified gaming ecosystem, leveraging the power of both PC and console hardware. The integration of Machine Learning technologies, including linear algebra support in HLSL, is also intended to simplify the development of advanced graphics pipelines. Tom’s Hardware has more on the technical specifications.

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