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"I Think I Have Made History With My Remake" - Fan Remake Of Zelda: Ocarina Of Time "Officially Stopped" After 10 Years

A decade-long fan project to remake The Legend of Zelda: Ocarina of Time in Unreal Engine 5 has been officially cancelled.

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The brief

Development on a high-profile PC remake of The Legend of Zelda: Ocarina of Time has concluded after ten years of work. The project, which aimed to recreate the classic title using Unreal Engine 5 technology, is no longer moving forward.

Coverage from outlets including GameSpot, IGN, and Nintendo Wire highlights that the creator ceased development to avoid potential legal intervention. Reports from GAMINGbible, TweakTown, and Time Extension emphasize the decade of effort invested in the project and the developer's statement regarding their work's legacy.

Future updates on the project's status remain limited. Current coverage does not specify if any public assets from the remake will be released or if further versions of the project are planned.

Synthesized by headlinez.news from the headlines below under a strict no-invention contract. ✓ fact-checked: all claims supported by sources Updated 5h ago.

Quick answers

How long was the Ocarina of Time remake in development?

The project was in development for 10 years.

What engine was the fan remake using?

The project was being built using Unreal Engine 5.

Why was the project cancelled?

Coverage indicates development ceased to avoid potential legal action from Nintendo.

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