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‘Marathon’ Is Running Out Of Casual Player Onboarding Cards To Play

'Marathon' Season 2’s loot glut is forcing Bungie to rethink player engagement—just as casuals vanish.

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The brief

Outlets like *games.gg* and *Kotaku* frame the issue as a **design misstep**, with *Forbes* noting Bungie may soon exhaust its supply of **onboarding cards** (limited-time rewards) to lure new players. *But Why Tho?* and *Softonic* emphasize the **tension between developer intent and player experience**, suggesting the game’s endgame is now **skewed toward hardcore collectors** rather than casual play. Next steps hinge on whether Bungie **adjusts loot tables further** or introduces **new mechanics to redistribute gear**.

Coverage does not yet specify if upcoming patches will target inventory limits or alternative progression systems—though player frustration could accelerate changes if retention drops.

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Quick answers

What caused the loot glut in *Marathon* Season 2?

Coverage attributes it to **unintended design consequences**—likely overgenerous drops in early Season 2 content, leading to player inventories filling with redundant rare items.

Are the loot nerfs permanent?

The changes are **live as of June 23, 2026**, but no outlets confirm whether they’re temporary or part of a broader balance overhaul.

Will Bungie add more onboarding cards?

*Forbes* reports the developer may be **running low on limited-time cards** to onboard new players, but no new allocations have been announced.

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