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Bungie Communications Manager Says Destiny 2 fans Shouldn't Blame Themselves for Game Coming to an End

Bungie’s mass layoffs and *Destiny 2* shutdown spark backlash—and a rare public apology to fans

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The brief

Bungie has begun mass layoffs following the announced end of *Destiny 2*, its flagship franchise, with the company admitting the game ‘fell short of expectations.’ The cuts coincide with the studio’s shift toward *Marathon*, its upcoming project under Sony Interactive Entertainment’s PlayStation Studios umbrella. Coverage from Kotaku, IGN, and Forbes highlights the layoffs as a direct consequence of the game’s closure, while Bungie’s communications manager issued a statement urging fans not to blame themselves for the game’s end.

The layoffs were confirmed in a joint announcement by Bungie and Sony, framing the reductions as part of a restructuring to focus on *Marathon*. IGN and Forbes emphasize the financial and operational impact on employees, while Kotaku notes the emotional response from the *Destiny 2* community.

Sony’s official update reaffirms its commitment to Bungie’s future projects but does not detail the scale of the layoffs or specific job roles affected. What to watch next: Whether *Marathon* can fill the void left by *Destiny 2* remains unclear, but Bungie’s ability to retain talent—and Sony’s investment in the studio—will be critical.

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Quick answers

Why is Bungie laying off employees after *Destiny 2* ends?

Coverage states the layoffs are directly tied to the shutdown of *Destiny 2* and a restructuring to prioritize Bungie’s new project, *Marathon*, under Sony’s PlayStation Studios.

Did Bungie or Sony provide details on how many employees are affected?

No specific numbers or roles have been disclosed in the available coverage.

Is *Marathon* replacing *Destiny 2* as Bungie’s main focus?

Yes—Bungie and Sony have explicitly framed the layoffs and restructuring as part of a shift toward *Marathon*, though its success is not yet guaranteed.

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