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Donkey Kong 64 Is Getting A Native PC Port With High-Framerate Support & Mods Like 'Tag Anywhere'

Nintendo’s *Donkey Kong 64* is leaping to PC with official mods and 60 FPS—sparking a showdown between devs.

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The brief

Nintendo has announced an official PC port of *Donkey Kong 64*, set for release in the coming months. The recompiled version will feature native high-framerate support (60 FPS) and built-in mods, including the fan-favorite 'Tag Anywhere' feature, which allows players to tag any barrel in the game. This marks the first time Nintendo has officially supported modding for a legacy title on PC.

Coverage highlights the port’s technical improvements and Nintendo’s direct involvement, contrasting with an unofficial project criticized by the official dev team for using AI-assisted coding tools. Outlets like *My Nintendo News*, *DSOGaming*, *Kotaku*, and *Time Extension* are reporting on the announcement, with *Kotaku* focusing on the rivalry between the official and unofficial efforts. Watch for details on release timing, mod compatibility, and whether this sets a precedent for other Nintendo 64 titles.

The official port’s inclusion of mods may also signal broader support for fan-driven enhancements in future Nintendo releases.

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Quick answers

Is this the first official PC port of a Nintendo 64 game?

Yes, according to coverage, this is the first time Nintendo has released an official PC port of a Nintendo 64 title.

What mods will be included in the official release?

The official port will include the 'Tag Anywhere' mod, which allows players to tag any barrel in the game. Coverage does not yet specify other included mods.

Why is there criticism of the unofficial project?

*Kotaku* reports that the official dev team has criticized the unofficial project for using AI-assisted coding tools, though specifics on the nature of the criticism are not detailed.

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