The big Final Fantasy 7 Revelation interview: director Naoki Hamaguchi on iterating Rebirth's "perfect" combat, avoiding "stale" RPG systems, and rethinking fast travel for the sake of player agency
Director Naoki Hamaguchi details significant structural changes and new character inclusions for the upcoming Final Fantasy 7 Revelation.
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The brief
Director Naoki Hamaguchi has outlined key updates for Final Fantasy 7 Revelation, emphasizing an open world larger than that found in Rebirth. The development team is rethinking fast travel mechanics to prioritize player agency and intends to iterate on existing combat systems to avoid stale RPG conventions.
Coverage from Eurogamer.net, IGN, GoNintendo, Yahoo Tech, and My Nintendo News highlights the focus on world size and player guidance. Reports confirm the inclusion of characters from Crisis Core and Advent Children, alongside updates regarding the Highwind travel system.
Future updates will clarify how these changes address player fatigue. Coverage does not yet specify a release date or further details on the FITS system.
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Quick answers
Will the game feature a larger world than Rebirth?
Yes, reports from IGN and My Nintendo News confirm the open world in Revelation will be significantly bigger.
Which characters are confirmed for inclusion?
Yahoo Tech reports that characters from Crisis Core and Advent Children will be featured in the game.
How is the developer addressing travel?
The director is rethinking fast travel, including the Highwind travel system, to prioritize player agency.
Coverage (5)
- FFVII Revelation director talks FITS, Highwind travel, world size, player guidance and open world fatigue GoNintendo · 1d ago
- Crisis Core & Advent Children Characters Coming to FF7 Revelation Yahoo Tech · 1d ago
- Final Fantasy VII: Revelation open world will be much bigger than Rebirth My Nintendo News · 1d ago
- Final Fantasy 7 Revelation Director on Open World Fatigue and Bigger World Than Rebirth IGN · 1d ago
- The big Final Fantasy 7 Revelation interview: director Naoki Hamaguchi on iterating Rebirth's "perfect" combat, avoiding "stale" RPG systems, and rethinking fast travel for the sake of player agency Eurogamer.net · 1d ago
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