Virtual Reality Shown to Increase Concern About Climate Change Impacts
A new study reveals that experiencing distant locations through virtual reality (VR) significantly increases people’s emotional connection to those places and their concern about climate change’s effects, potentially offering a new avenue for climate communication and action.
Researchers at Stanford University, publishing their findings today in Scientific Reports, found that participants who virtually “visited” locations like New York City, Miami, and Des Moines while hearing news reports about climate-driven flooding demonstrated less indifference and more frustration than those who viewed static images. The study involved 163 Stanford students randomly assigned to experience these locations via VR or photographs. “Virtual reality can make faraway climate impacts feel immediate and personally relevant,” said Monique Santoso, a Ph.D. student in communication at the Stanford School of Humanities and Sciences and the study’s lead author.
The research indicates that VR fosters a sense of attachment and concern, even among participants with differing political leanings. Participants using VR reported stronger feelings of connection to the places they visited, leading to increased motivation to support pro-environmental policies and organizations. This is particularly significant as climate change disproportionately impacts vulnerable communities around the globe. Study senior author Jeremy Bailenson, director of Stanford’s Virtual Human Interaction Lab, noted that the accessibility of consumer VR software – such as Google Earth VR and Fly – makes this approach scalable. “One doesn’t need to tell a difficult story—simply playing a fun VR game that transports you to a faraway place is enough to make you care,” Bailenson stated.
Unlike traditional climate communication strategies that often rely on fear appeals, this study suggests that fostering emotional connections through immersive experiences can be a more effective way to promote engagement without causing paralyzing fear. This research builds on growing understanding of the psychological impacts of climate change, as detailed by organizations like the NASA Climate Change website. Researchers plan to investigate whether these effects extend to bridging cultural and geographic distances beyond the United States.
The team will continue to explore the potential of VR as a tool for climate education and advocacy, hoping to leverage its accessibility to broaden public understanding and inspire action.
For many of us, climate change feels like a distant threat—damage that will happen in the future somewhere far away to people we know little about. A new Stanford University-led study reveals how virtual reality can close that distance, enabling users to explore faraway places, develop a sense of attachment to those places, and care more about how a warming world is wreaking havoc on people’s lives.
The findings, published this week in Scientific Reports, show that VR experiences significantly reduce people’s indifference to climate change-driven damages in faraway places compared to viewing static images. The findings demonstrate promise for bridging partisan gaps on the issue, and inspiring people to take constructive action, such as supporting pro-environment organizations and policies.
“Virtual reality can make faraway climate impacts feel immediate and personally relevant,” said study lead author Monique Santoso, a Ph.D. student in communication at the Stanford School of Humanities and Sciences. “By helping people form emotional attachments to distant places, VR fosters constructive emotions that motivate engagement rather than paralyzing fear.”
From indifference to action
The new study involved 163 Stanford students who were randomly assigned to experience one of nine U.S. locations, such as New York City, Des Moines, Miami, and Massachusetts’ North Shore, either through VR or static images. Participants listened to a news story about climate change-driven flooding in that location while virtually flying through a realistic 3D version of it.
Those who viewed faraway locations in VR were less dismissive and more frustrated by the climate change story about that location—a response the researchers link to motivation rather than hopelessness. VR participants also described developing stronger feelings of attachment and concern for the places they visited virtually—feelings generally shared by both conservative and liberal-leaning participants.
“One of the main barriers to uptake with our past work is that people don’t choose to put on a headset specifically to witness fear appeals about environmental degradation,” said study senior author Jeremy Bailenson, director of Stanford’s Virtual Human Interaction Lab. “With Monique’s work, people explore places, gain attachment to those places, and then there are positive downstream effects simply by gaining that attachment.”
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A study participant in front of images of cities and a U.S. map. Credit: Jeremy Bailenson / Stanford University
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A study participant in front of images of cities. Credit: Jeremy Bailenson / Stanford
Implications for climate communication
While many climate communication efforts rely on emotionally charged stories designed to elicit fear or guilt, the study suggests that simply enabling people to explore and form attachments to faraway places can boost concern and risk perception—without the drawbacks of negative emotional overload. This approach could be key for climate education, journalism, and advocacy campaigns aiming to foster positive engagement with environmental issues.
As VR technology becomes more accessible and affordable, it could offer a scalable way to help people develop emotional connections to climate-affected places worldwide. The study used cheap consumer VR software that lets participants fly through a 3D Map, such as Google Earth VR and Fly. These experiences are extremely popular, as evidenced by thousands of positive reviews on software platforms such as Steam and the Meta Horizon Store. The researchers suggest future studies examine whether similar effects occur when bridging cultural and geographic distances beyond the U.S.
“The last decade of VR climate change research relied on experiential narratives about how the future will be dire,” said Bailenson. “These simulations often took years and hundreds of thousands of dollars to build. This study shows one doesn’t need to tell a difficult story—simply playing a fun VR game that transports you to a faraway place is enough to make you care.”
Bailenson is also the Thomas More Storke Professor and professor of communication in the Stanford School of Humanities and Sciences; and a senior fellow at the Stanford Woods Institute for the Environment. Santoso is also a Knight-Hennessy scholar.
Co-authors of the study also include Portia Wang, a Ph.D. student in communication at the Stanford School of Humanities and Sciences; and Eugy Han, an assistant professor at the University of Florida who worked on the study while a Ph.D. student in communication at Stanford.
More information:
Monique Santoso et al, Virtual reality reduces climate indifference by making distant locations feel psychologically close, Scientific Reports (2025). DOI: 10.1038/s41598-025-21098-z
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Virtual reality can help people understand and care about distant communities (2025, October 24)
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