Gaming Industry in 2025: Acquisitions, Delays & Surprises

by Sophie Williams
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2025 was a year of upheaval adn significant shifts within the global gaming industry.From massive corporate deals and high-profile labor disputes to unexpected hardware announcements and ongoing supply chain challenges, the sector navigated a complex landscape of growth and disruption. This report details key events from October through December,offering a snapshot of the forces reshaping how games are made,distributed,and experienced-and setting the stage for an increasingly competitive 2026.

2025 proved to be a pivotal year for the gaming industry, marked by significant acquisitions, studio closures, the launch of new hardware, and ongoing challenges related to tariffs. The sector continues to evolve rapidly, driven by technological advancements and shifting consumer preferences.

Article Index:

  • January to June here..

  • July to September – A Busy Summer here..

  • October to December (which you are now reading)…

AWS Outage Causes Widespread Disruption (October)

A major outage at Amazon Web Services (AWS) in October crippled thousands of online services—roughly one-third of the internet—with significant impact felt across the United States. Popular gaming platforms including Fortnite, Roblox, and PlayStation Network experienced disruptions as a result of the web-dependent services being affected.

Rockstar Layoffs Spark Union-Busting Accusations (October)

The Independent Workers of Great Britain (IWGB) union accused Rockstar Games of attempting to undermine unionization efforts after the company terminated 31 employees in late October, allegedly due to their efforts to form an internal union. The move prompted protests outside Rockstar offices and a letter of condemnation signed by 220 Rockstar North employees.

Rockstar denied the allegations, stating the employees were dismissed due to “serious misconduct” following a discussion of “confidential information in a public forum.” However, British Prime Minister Keir Starmer described the incident as “deeply concerning” and confirmed that ministers would launch an investigation.

GTA 6 Delayed Again (November)

Take-Two Interactive announced a second delay for GTA 6 in early November, pushing the release of the highly anticipated game back six months to November 19, 2026. This decision underscores the challenges of developing massive open-world titles and the pressure to deliver a polished experience.

Damian Sarrazan, CEO and founder of HomeRun PR, commented: “For many of our clients, this delay opens a valuable window, previously entirely monopolized by Rockstar’s media and marketing pull.”

You can find more details in our article: How Will the Delay of GTA 6 Affect the Gaming Market in 2026?

Steam Machine Announced (November)

Valve unveiled three new devices in November: the Steam Frame VR virtual reality headset, a new controller, and the Steam Machine, a console-like gaming device. The Steam Machine generated the most buzz, slated for an early 2026 release at a “highly competitive” price point compared to equivalent PCs. Rob Fahey described it as potentially a “turning point in the industry.”

For more information on the device, check out our dedicated article: Everything You Need to Know About the New Steam Devices in One Place

Tencent-Ubisoft Deal Completed (November)

On November 21, Ubisoft announced the completion of Tencent’s €1.16 billion investment in Vantage Studios, the division responsible for the Assassin’s Creed, Far Cry, and Rainbow Six franchises. Prior to the announcement, Ubisoft had postponed the release of its first-half 2025-2026 financial results and suspended trading of its shares, fueling widespread speculation.

Netflix Preparing to Acquire Warner Bros. (December)

Reports surfaced in early December indicating that Netflix is poised to acquire entertainment giant Warner Bros. in a deal estimated at $82.7 billion. Immediately following the announcement, Paramount Skydance launched a competing hostile takeover bid, with Warner Bros.’ board advising shareholders to reject it.

Netflix sparked controversy when it stated it did “not ascribe any value” to Warner Bros.’ gaming division as part of its valuation of the deal, raising questions about the future of Warner Bros. Games under a potential acquisition.

We previously discussed the potential implications of this deal in an article titled What Does the Warner Bros. and Netflix Merger Mean for All Affected Studios?

Clair Obscur: Expedition 33

Claire Obscure… The Year’s Surprise Game of the Year (December)

Claire Obscure winning Game of the Year 2025 was one of the biggest surprises of the year, not only because it was unexpected but because it overshadowed major titles with its bold artistic vision and unconventional narrative experience. The game, which began as a limited-scope independent project, quickly became a critical and commercial phenomenon, blending a captivating visual style with immersive atmospheres that touch on fantasy and reality. With the announcement of its win, it was clear that 2025 rewarded true innovation.

Strategic Shift in the Call of Duty Franchise (December)

Activision announced in December that it would discontinue the alternating release schedule of Modern Warfare and Black Ops titles following the underperformance of the latest installment in the series, Call of Duty: Black Ops 7.

The franchise faced fierce competition this year from games like Battlefield 6 and Arc Raiders. Rhys Elliott of Alinea Analytics stated:
“For years, Call of Duty has been virtually immune to competition, but now the fanbase is divided and angry, creativity in the series is exhausted, while competitors are more focused and methodical.”

Larian Chief Sparks Debate Over AI (December)

Finally, statements made by Swen Vincke, head of Larian Studios, in a Bloomberg interview regarding generative AI ignited a massive wave of discussion on social media in December. He quickly issued a clarification confirming that Larian Studios is “not replacing artists with AI,” and that their use of the technology is limited to “very early conceptual stages” as “initial rough outlines.”

This incident was part of a series of AI-related controversies throughout 2025, including the debate over the use of AI-generated voices in Embark Games’ Arc Raiders, which prompted intervention from Tim Sweeney of Epic Games in defense of the technology.

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