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‘Horses’ Game Ban: Censorship or Protecting Content?

by Sophie Williams
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The Italian-developed horror game ‘Horses’ is at the centre of a growing debate about artistic expression and content moderation after its removal from major digital storefronts Steam and the Epic Games Store. Despite a controversial premise-the game features characters with horse heads and tackles themes of violence and abuse-‘Horses’ has gained traction on alternative platforms, sparking questions about censorship and the boundaries of creative freedom within the gaming industry. The game’s developer, Santa Ragione, has criticized the platforms’ lack of transparency regarding the removal, further fueling the discussion.

LONDON (IT BOLTWISE) – The horror game ‘Horses,’ developed by Italian studio Santa Ragione, has sparked controversy after being removed from major digital platforms like Steam and the Epic Games Store. Despite the backlash surrounding its depiction of sensitive themes, the game is experiencing a surge in popularity on alternative platforms such as itch.io and GOG, reigniting the debate over artistic freedom and censorship within the gaming industry.

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The horror game ‘Horses’ from Italian developer Santa Ragione has become a focal point of discussion within the gaming community. Its removal from prominent storefronts like Steam and the Epic Games Store raises questions about the line between censorship and content moderation. Santa Ragione is known for its innovative titles, including MirrorMoon EP and Saturnalia, which are recognized for their unique artistic approaches.

In ‘Horses,’ players assume the role of Anselmo, a young man working on an unusual farm. The game’s unsettling atmosphere stems from the “horses” being revealed as naked humans with horse heads. The title tackles difficult subjects like violence and abuse, ultimately leading to its removal from the larger platforms. Notably, the game employs a deliberately simplistic visual style to amplify psychological impact rather than relying on explicit gore.

Steam and the Epic Games Store cited their policies against inappropriate content as the reason for banning ‘Horses.’ However, Santa Ragione has criticized the platforms for a lack of transparency, stating that they did not specify which content triggered the removal. This controversy has, in turn, boosted the game’s visibility and sales on alternative platforms like itch.io and GOG, where it continues to attract attention.

The debate surrounding ‘Horses’ highlights the broader conversation about the role of video games as an art form and the limits of censorship. While some argue that games like ‘Horses’ address important societal issues and encourage reflection, others view them as unnecessarily provocative. The question remains as to how far artistic expression can go in the digital world and what responsibility platforms have to their users. This case underscores the increasing complexity of content moderation in the rapidly evolving gaming landscape.


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Kontroverse um das Horror-Spiel ‘Horses’: Kunst oder Tabubruch?

Kontroverse um das Horror-Spiel ‘Horses’: Kunst oder Tabubruch? (Foto: DALL-E, IT BOLTWISE)

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