Take-Two CEO Hesitant About AI Usage Due to Unsurprising Reasons

by Sophie Williams
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Take-Two CEO Expresses Caution Over AI Integration in Game Development

Take-Two Interactive CEO Strauss Zelnick voiced concerns today about the widespread adoption of artificial intelligence in game development, citing risks to intellectual property and questioning the potential for true creativity.

During an appearance at CNBC’s Technology Executive Council Summit yesterday, Zelnick clarified he wasn’t opposed to AI outright but emphasized the importance of protecting both Take-Two’s intellectual property – including franchises like Grand Theft Auto and NBA 2K – and that of others. “We have to be really careful not to step on other people’s intellectual property, and we don’t ours stepped on,” Zelnick explained. “As you know, if you create intellectual property with AI, you can’t protect it.” This stance comes as many gaming companies, like Krafton and Electronic Arts, are actively pursuing AI integration.

Zelnick further suggested that current AI technology is not capable of producing truly innovative content. He stated that AI models are “backward-looking,” relying on existing data rather than generating original ideas, and that “there is no creativity that can exist, by definition, in any AI model, because it is data driven.” He dismissed the notion of quickly creating a game equivalent to “Grand Theft Auto” using AI, asserting that the result would likely be “something pretty derivative.” The debate over AI’s role in creative industries is intensifying as the technology rapidly evolves; the World Intellectual Property Organization has begun examining the legal implications of AI-generated works.

Zelnick indicated his primary hesitation stems from intellectual property concerns, but his comments reflect a broader skepticism about the current state of AI’s creative capabilities. Take-Two officials have not indicated any immediate plans to alter their development strategies based on these concerns.


Because that sacred line called profit must always go up, we are seeing more and more game studios announce their intention to incorporate various forms of AI tech. PUBG publisher Krafton just recently referred to themselves as an AI-first company, the big wigs up top at EA are reportedly pushing for it hard, it is, seemingly, unfortunately, inevitable. Which makes Take-Two CEO Strauss Zelnick’s comments on it ever so slightly surprising – but only slightly, we’ll get back to that.


Zelnick made an appearance at CNBC’s Technology Executive Council Summit on Tuesday, where he was asked about his thoughts on the “promise” of AI in game development. Right off the bat, the CEO reminds us that he is still the CEO of publicly-traded company, as he did make it clear he’s not a “naysayer” of AI. But he does actually seem to understand how limited it currently is, and crucially, for him and Take-Two, how risky it is for their intellectual property.


“We have to be really careful not to step on other people’s intellectual property, and we don’t ours stepped on,” Zelnick explained. “As you know, if you create intellectual property with AI, you can’t protect it. We’re in the intellectual property business, we care about our rights, we care about other people’s rights, and we have to protect what we make.”


That’s where the comments aren’t very surprising, as it just seems like Zelnick is the very rare CEO that doesn’t want to force AI right this very second because it risks their precious IP, IP that includes giants like GTA and NBA, as well as still very popular series like Borderlands.


This is where the surprising element comes in! Zelnick went on to note how in the event that AI has no constraints, he thinks whatever you’d make wouldn’t be very good. “Could we push a button tomorrow and create an equivalent to the ‘Grand Theft Auto’, and the marketing plan, and here it is? The answer is no. A, you can’t do that yet, and B, I am of the view that you wouldn’t end up with anything very good. You end up with something pretty derivative.”


Zelnick goes on to say how AI is just big datasets, and defines them as “backward-looking,” as in it’s always working off of something else that’s already been made rather than looking forward. Perhaps his most surprising line is this one: “there is no creativity that can exist, by definition, in any AI model, because it is data driven.”


I’d like to be very clear that I really do think Zelnick is currently only hesitant about implementing the use of AI at scale because of his aforementioned concerns over IP. I’m just hoping (yes, a useless thing to do here) that maybe some other CEOs and shareholders might see the GTA guys holding off and think maybe we should too. Can’t wait for that to not happen!

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